Corrected several typographical errors due to copy-and-paste errors, including (among other things) missing powers, extraneous powers, and incorrect to-hit and damage expressions.Įdited : Corrected cut-and-paste errors appearing in Hill Giant stat block.
If you want the latest, greatest document, bookmark that discussion or this page.Īnd so, here is the complete set of one-stop stat blocks for 5e:Įdited : Added appendix showing all changes I made to stat blocks. I’m making several changes based on the feedback I receive there.
#Dnd stat block template full
This can be seen as a failure of monster design (i.e., it’s too complicated to expect a DM ever to use it as written) or a success of monster type. By the latter I mean that the full stat block should be seen as a starting point. Despite not being a legendary creature, when I converted the stat block to my format, it was over a page long (9-point font, 1/2” margins). The couatl is an example of a stat block that requires some discussion.I haven’t made any changes to the statistics of legendary creatures. Legendary creatures are, across the board, interesting and well-stated out.Note: I did not increase monster AC or hit points, because I didn’t want NPCs that would create seemingly interminable encounters. My stat blocks reflect what’s in the Dungeon Master’s Guide, so expect tougher monsters. This isn’t surprising in light of the fact that the table on page 274 of the Dungeon Master’s Guide, Monster Statistics by Challenge Rating, requires higher damage expressions for many higher-level monsters than what appears in the Monster Manual. I’ve noticed that the player power curve beings to distance itself from the NPC power curve by 5th or 6th level.This gave it an underpowered ranged attack, making the Azer more interesting without making it overpowered. So, even for a CR 2 NPC like the Azer, it made sense to give it Innate Spellcasting. The only difference between the hill, fire, frost, and stone giants are reach and resistance. In quite a few cases, the stat blocks follow a specific, boring pattern: “Multiattack, Bite, Claw, Claw” or “Multiattack, Melee weapon.” The giants, for example, are remarkably similar. In addition to making the stat blocks self-contained, I also tried to make the monsters more interesting.A min/maxer would be able to manipulate this language to his or her advantage, but you’re the DM. This could get insanely long, so I used some shorthand.
In most cases, the basic idea is to expand the spell-like abilities, providing a full description for each.However, those rules are the same for all creatures, easy to memorize, and in some cases not used very often, so they’re best left for ad hoc reference to the PHB. If you want your NPC to shove another creature, then you’ll still have to look up the rules on shoving.
#Dnd stat block template manual
I’ve gone through the 5e Monster Manual and expanded the stat blocks so that you need nothing more than the stat block to run the creature. I know there’s a lot of hate for 4e out there, but even the most hateful edition warriors might be able to appreciate one-stop stat blocks.
I preferred the self-sufficient stat blocks of 4e. The idea of having to comb through multiple spell descriptions in the PHB while trying to run an NPC is unappetizing to say the least. Please visit this post for the latest status.Īs a 4e player, I find the 5th edition stat blocks a major step backwards.